Fate is a free RPG system that focuses on telling stories and balancing characters based on story significance, rather than points and cool powers. It’s the system of choice for GMs who are looking for rules that get out of the way of the story, but still provide enough structure to get the job done.
The Fate system as the engine to run RPGs in the universe of Jim Butcher’s Dresden Files. This is a world that is much like the Earth today, except werewolves, demons, vampires, zombies, faeries, sprites, and magic actually exist along with all the modern-day conveniences to which we have become accustomed. Wizards, and other entities that contain magic powers or properties usually wreak havoc on modern electronics and other man-made items. The world’s population is split roughly into two portions, the ones that are “in the know” and the ones that are not. “In the know” individuals know that magic exists and is all around them, while those not in the know either have no clue, or are harboring such a deep denial that they may as well not know.
Fate maps out difficulty on a verbal scale ranging from “-2 Terrible” to “+8 Legendary”, and handles rolls with six-sided dice labelled “[+][+][ ][ ][-][-]”. Fate gives each character a long list of skills and defaults all of them to “0 Mediocre” apart from any skills the character is supposed to be good at. These can be used among four general actions – attacking, defending, overcoming obstacles or creating an advantage.